Unreal Engine: Global Illumination for Architectural Visualization

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  • Course details

    Anyone who uses Unreal Engine for real-time visualization knows how important good lighting is to your presentation. Global Illumination is the best way to simulate how light behaves in the real world. In this course, Brian Bradley shows key settings and best practices for architects, designers, and artists looking to incorporate the Lightmass Global Illumination (GI) solver into their visualization process. Learn how to create lightmaps for a level, focus Lightmass GI calculations to put your computing resources to best use, understand how materials affect lighting, and set up light portals that are quick, clean, and production ready. Plus, discover how to work with area shadows and high-dynamic-range images (HDRIs), and see how adjustments to static lighting scale affects quality. Brian also introduces advanced topics, such as lighting animated objects with GI and controlling color bleed.

    Instructor

    • Click here to view Brian Bradley’s instructor page

      Brian Bradley

      Freelance Training Author for LinkedIn Learning and The Pixel Academy

      Brian Bradley is a self-taught 3D artist and business owner.

      Brian started experimenting with creative software and 3D applications around the end of 1993, wondering whether or not he could make a living working with such cool tools! By 1998 he had started his own multimedia business, working on projects ranging from flying logos to graphic design for clothing and vehicles to entire product and architectural visualization projects.

      While learning the tools of his trade, Brian developed a keen awareness of the need for well-explained, high-quality training that could make software tools accessible and open to anyone who wanted to learn them. In 2007 he turned the attention of his family business toward the full-time teaching of the graphic design and production tools he loves to others.

    Skills covered in this course

  • Global illumination (GI) in Unreal

    - [Instructor] If you are wanting to use the powerful global illumination tools found in the Unreal Engine in order to help you create fantastic looking visualization pieces, then this Unreal Engine Global Illumination for Architectural Visualization course produced for LinkedIn Learning, should be just the thing for you. Hello there, my name is Brian Bradley, and I'm really looking forward to showing you around the GI tools and features that can be found in Unreal Tools that can, and are being used by artists all around the world to produce fantastic looking visualization pieces, be that in arch space, product space, automotive space, or any of the other design related fields. As we work through the material found in this course, we should learn all that we need to know in order to get up and running with both creating and controlling GI in our visualization projects, gaining insights along the way, such as how the GI solutions that we will produce are both created and stored in…

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