Unreal: Creating Visualization Cinematics

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  • Course details

    Cinematics allow artists to highlight key components of a design to tell the story of a home or building concept. As these sequences allow you to quickly show clients what you've been working on—or show off key areas of a project that might otherwise go unnoticed—cinematics are a critical component of any architectural presentation. Unreal has a powerful toolset for creating cinematics that can help artists take their architectural visualization projects to the next level. In this course, learn how to leverage this toolset to create, enhance, and render out cinematics in Unreal. Learn how to work with the Sequencer Editor, create sweeping camera moves, add fades and cuts, and more.

    Instructor

    • Click here to view Joel Bradley’s instructor page

      Joel Bradley

      Freelance Contractor at Epic Games

      A 3D fanatic, Joel Bradley produces 3D art for web, print, and multimedia, and training on 3ds Max and Maya.

      Joel Bradley is a self-taught 3D generalist who has been using 3D and graphic design applications since he was 9 years old, cutting his teeth on programs such as truespace and bryce 3d before moving onto 3ds Max. He has used his acquired skills to work in a number of industry areas, including producing content for the web, print, visualization, and multimedia to name a few.

      For the past 4 years he has focused his attention on the production of video training for applications such as 3ds Max, Maya, SketchUp, Photoshop, Combustion, Composite, and more.

    Skills covered in this course

  • Why cinematics are important

    - [Joel] Why are cinematics important to a visualization piece? Well, there are potentially lots of reasons as to why this could be the case but a couple of the more relevant ones to a client could include the fact that one, it can help show off specific areas of the project that they may miss when walking around inside the realtime presentation and that two, it could also potentially be the case that, well the client can't view or show the project in realtime, and so wants to see a movie of the project in order to see how things are looking. No matter the reason for creating it though, taking the time, as we will in this course, to learn how to use the wealth of cinematic creation tools that can be found in Unreal will be fundamental to our being able to do a really good job of it. Becoming completely familiar with the sequencer UI will also mean that we can create cinematics both quickly and efficiently as we animate and then edit camera shots together. By the end of this course…

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