Meet the Time Editor, Maya's new tool for reusing and blending animation from multiple sources. Learn how to create motion clips, which can then be retimed and manipulated, and edit the animation curves and keys within clips. Then find out how to use the Time Editor for character animation. George Maestri shows how to copy existing animation and motion data and apply it to other characters—a fun and timesaving new technique that's brand new to Maya 2017.
Teaching 3D and Visualization for LinkedIn Learning. Director, Storyteller, Animator for film, games, and VR.George Maestri is an animation director and producer. His clients include Disney and Comedy Central.
George Maestri is an animation director and producer based in Los Angeles. He has written a number of books on 3D character animation, including Digital Character Animation (New Riders), and Maya at a Glance (Sybex Books). His credits include work for such studios as Nickelodeon, Disney, Warner Brothers, and Comedy Central.
Skills covered in this course
- [Voiceover] Hi, I'm George Maestri. In this course, we're going to be looking at Maya's new Time Editor, which is brand-new for Maya 2017. Now this is an editor that allows you to mix animation from multiple sources, including character animation. So we're going to start off by taking a look at the interface, and then we're going to show you how to edit motion in the time editor, and then finally, we're going to show you some character animation-specific features. So let's get started and take a look at Maya's new time editor.
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