Maya: Rendering with Arnold 4

  • Course details

    Arnold is the new high-quality rendering engine in Maya 2017. Realistic rendering in Maya is easier than ever with this brute force Monte Carlo ray tracer. Physically-based rendering in Arnold accurately simulates light in the real world, but allows breaking physical laws to achieve artistic styles. This course is an overview of core Arnold features for lighting, materials, and rendering in Maya.

    Instructor

    • Click here to view Aaron F. Ross’ instructor page

      Aaron F. Ross

      3D Artist and Educator

      Aaron F. Ross is a 3D expert, video producer, author, and teacher.

      Aaron F. Ross is a video producer, author, and educator. Aaron creates abstract video and computer animation. His work has screened at prestigious festivals and venues such as SIGGRAPH, ISEA, Berlin Interfilm, Geneva Videoweek, and the Exploratorium. Over the years he has worked professionally in various roles, including director, editor, videographer, 3D computer modeler, animator, and sound designer. Aaron is an expert in 3D animation, and has written or co-written three books on the subject. In 1999 he began teaching at the university level, and in 2007 began teaching accelerated professional development courses in Maya and 3ds Max. He currently operates a training web site for 3D artists, digitalartsguild.com. Aaron holds a Master of Fine Arts in Film/Video from the California Institute of the Arts, and a Bachelor of Fine Arts from the School of the Art Institute of Chicago.

    Skills covered in this course

    For each course you will get

    • Exercise files and quizzes
    • Certificate of completion from LinkedIn
    • Offline and audio-only options
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  • Welcome

    - [Aaron] Hi, I'm Aaron F. Ross, and I'm pleased to welcome you to this course on Arnold rendering in Maya. Arnold is the new high-end rendering engine in Maya 2017. It's a physically based renderer that excels at photorealism while also enabling non-physical artistic effects. We'll see how to apply studio lighting, image-based lighting, and exterior daylight. The Arnold Standard material is a versatile all-purpose physical shader and we'll employ it for a variety of materials. The course concludes with a look at camera and rendering tools to output various types of imagery, such as fish eye distortion, spherical environment panoramas, and animation image sequences. The combination of Maya and Arnold is a powerful one, so let's begin our exploration of Arnold rendering in Maya.

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Contents