Maya: Advanced Materials

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  • Course details

    Using simple Maya shaders in advanced ways can help you create more realistic and interesting materials for your 3D models. Watch this Maya training course to learn how to create and control advanced materials (including mental ray materials) in Maya.

    Andy Beane includes two methods for creating advanced Maya materials. He starts with smaller, easier materials that can be composited together. He then shows how to combine these same materials in an all-in-one-method for rendering, and evaluate the pros and cons of both techniques. Chapter 3 demonstrates the subsurface scattering (SSS) material in mental ray, which will strengthen your material toolbox, and shows how to composite the results in After Effects.


    • Click here to view Andy Beane’s instructor page

      Andy Beane

      Andy Beane is an animation artist who has been teaching and working professionally since 2002.

      Andy currently oversees the animation major at Ball State University and previously taught animation at the Art Institute of Orange County, California.

      His production experience includes a children's television show pilot with Xzault Studio, Korn's "Coming Undone" music video, and Barnyard from Paramount Pictures. He wrote the book 3D Animation Essentials and curriculum for the Autodesk Animation Academy 2010, and is also a board member of the MG Collective, an Indiana-based motion graphics and animation community group. He has worked on product visualization renderings for Zounds and is the producer for the preproduction of the children's ebook Every Walrus Can Fly. He has a BFA in art from Morehead State University in Kentucky and a MFA in computer animation from the Academy of Art University in San Francisco.

    Skills covered in this course

    For each course you will get

    • Exercise files and quizzes
    • Certificate of completion from LinkedIn
    • Offline and audio-only options
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  • Welcome

    - [Voiceover] Hi, my name's Andy Beane and welcome to this course about Advanced Materials in Maya. I'm going to go step by step through two different methods of creating and editing realistic advanced materials. The first method involves using multiple simple shaders to build the individual parts of an advanced material. The second method involves creating an all-in-one material that has all the individual layers merged into one. As we go through these materials and rendering methods, we'll weigh the pros and cons of each one. Ultimately, we will composite our rendered images in Adobe After Effects to finish our advanced material look. We will be experimenting with the different settings in each of the material's attributes. I will explain how to set up and edit render layers in order to edit and finesse the final looks of your materials. Soon you should be ready to apply better advanced materials to your 3D models. I look forward to showing you these advanced methods for materials…

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