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Maya 2018 Essential Training

Work with the Outliner

From the course: Maya 2018 Essential Training

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  • Course details

    Learn to create high-quality 3D models and animations in Maya 2018. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world, project-based workflow. The techniques you'll learn here translate equally well to film, motion graphics, game design, and animation.

    First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri show how to add movement and life to your work with Maya's animation tools.

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    Skills covered in this course

    For each course you will get

    • Exercise files and quizzes
    • Certificate of completion from LinkedIn
    • Offline and audio-only options
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  • Welcome

    - [Instructor] Now let's dig a little bit deeper into organizing our scenes in Maya. We're going to start with the Outliner, which is probably one of the more important windows in Maya. We can access the Outliner in one of two places. We can go into Windows, Outliner, and that floats a window that we can use. Another way is to make it part of a viewport. So, what we can do is create a different layout that has multiple viewports. So, I like this one here, which is side by side. And then under any viewport you can change what time of panel it is. So, if we look under Panels we can change it from say a Perspective view to an Orthographic view. But, what we're looking for is the Panel menu, and under that you should be able to find Outliner. And when we do, it brings up an Outliner as part of that viewport. Now, I'm going to work with a floating window. So, I'm going to go back to my single panel layout, and then just go Windows, Outliner. Now, the Outliner window contains an entry for…

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