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Maya 2018 Essential Training

Work with the Hypershade window

From the course: Maya 2018 Essential Training

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  • Course details

    Learn to create high-quality 3D models and animations in Maya 2018. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world, project-based workflow. The techniques you'll learn here translate equally well to film, motion graphics, game design, and animation.

    First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri show how to add movement and life to your work with Maya's animation tools.

    Instructor

    Skills covered in this course

  • Welcome

    - [Instructor] When we create and manage materials, we can certainly do it through the attribute editor. But probably a more efficient way to manage materials is to use what's called the Hypershade window. Now the Hypershade window can be found in one of two places. We can go to Windows, Rendering Editor, Hypershade, and notice this litte icon, because we see it here in the interface on the status line, so if I click this little Hypershade node, it brings up the Hypershade window. Now this window has a lot of stuff, but it's really actually fairly straight-forward. Now, along the top, we have a number of menus here, and these all basically just do stuff that we have in the visual interface, so I'm going to focus mostly on this visual interface. Now the interface itself can be rearranged. You can select any one of these windows and move them around, delete them, do whatever. I'm going to stick with the default interface here. Now up in the top left hand corner, we have the browser, and…

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