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Maya 2018 Essential Training

Work with the Attribute Editor

From the course: Maya 2018 Essential Training

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  • Course details

    Learn to create high-quality 3D models and animations in Maya 2018. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world, project-based workflow. The techniques you'll learn here translate equally well to film, motion graphics, game design, and animation.

    First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri show how to add movement and life to your work with Maya's animation tools.


    Skills covered in this course

    For each course you will get

    • Exercise files and quizzes
    • Certificate of completion from LinkedIn
    • Offline and audio-only options
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  • Welcome

    - [Instructor] If we need to go deeper into how our object is constructed, we can use the Attribute Editor. Now, this kind of works in concert with the Channel Box and it exists in kind of the same area. So, if we want to access the Attribute Editor, often, you'll have a tab here, and notice how this is double wide, or we can press this button here to get into this. Now, right now, my Attribute Editor is blank, but if I select an object, you'll see that the contents of this change depending upon the object that we have selected. So, if I select, for example, this TV set, you'll see that we have a whole bunch of different tabs for this. So, I have tabs for the TV set, its shape, how it's shaded. Now, this TV set has a number of different colors, and textures, and materials on it, and those are all indicated by additional tabs. So, this is, for example, the gray rubber on the dials and this is a matte gray, and some blue plastic for the body of that TV set. Now, if we scroll over here…

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