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Maya 2018 Essential Training

UV mapping complex objects

From the course: Maya 2018 Essential Training

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  • Course details

    Learn to create high-quality 3D models and animations in Maya 2018. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world, project-based workflow. The techniques you'll learn here translate equally well to film, motion graphics, game design, and animation.

    First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri show how to add movement and life to your work with Maya's animation tools.


    Skills covered in this course

  • Welcome

    - [Instructor] Now let's dive a little bit deeper into UV mapping. Now in this lesson, we're going to show you how to map a complex object to a single image. Now typically when you work with objects in Maya, you'll want to UV map one object to one texture. So in this case, we have this receiver, at least the box of the receiver, and we want to texture it with this image. Now this image has all the different textures that we are going to use on that particular object. And we need to unfold the object so that it matches this. Now in production, it usually makes sense to have one texture per object. You don't want multiple images and textures going to one object, because it gets kind of messy. So let's show you how to map this to this one texture. So first thing I want to do is apply the texture. So I'm going to just do a simple blend material. And let's go into the attribute editor, and under color, going to click on the checkerboards, select file, open the file, and we have an image…

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