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Maya 2018 Essential Training

Using the hotbox and marking menus

From the course: Maya 2018 Essential Training

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  • Course details

    Learn to create high-quality 3D models and animations in Maya 2018. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world, project-based workflow. The techniques you'll learn here translate equally well to film, motion graphics, game design, and animation.

    First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri show how to add movement and life to your work with Maya's animation tools.

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    Skills covered in this course

  • Welcome

    - [Narrator] Maya has a lot of functionality that's hidden that you can actually access from under the mouse. Now, probably the most important ones of these are called the hotbox as well as marking menus. Now, the hotbox happens when you hold the space bar down. And when I do, notice how this menu comes up. And this menu is basically all of the menus for Maya, so you notice we have our file, edit, create, which are here, but we also have our mesh commands here as well as rigging, animation, and others. So just by holding down the space bar, you can access a lot of different menus. Now, another nice thing in here is a recent commands menu, which shows you all the commands that you just executed. So if you want to do something that's repetitive, this might be a way to make that go easier. Now, the marking menu can also change your viewport. So if I click in the middle here, I'm on a perspective view, but if I wanted to, I could go into top view and view that from the top. Again, space…

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