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Maya 2018 Essential Training

Using Maya workspaces

From the course: Maya 2018 Essential Training

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  • Course details

    Learn to create high-quality 3D models and animations in Maya 2018. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world, project-based workflow. The techniques you'll learn here translate equally well to film, motion graphics, game design, and animation.

    First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri show how to add movement and life to your work with Maya's animation tools.

    Instructor

    Skills covered in this course

  • Welcome

    - [Instructor] Another way to customize your interface is to use what are called workspaces. Now workspaces exist in the top right-hand corner of the interface, so we have this little workspace pull-down, and right now we're using what's called the Maya Classic workspace, and that's really what we have here. Now if we want we can change this to any number of standard layouts here, so for example we have Modeling Standard, and what that does is it gets rid of all the extraneous animation tools such as the time slider and the range slider, and it gives you a little bit more space to work. Now if you're really good with hotkeys, you can go to Modeling Expert which takes away almost all the menus, and allows you a big space to work in. We also have a number of other ones. We have one for, say Motion Graphics, which brings up motion graphics tools. We have another one for rendering, which brings up all of the rendering tools. Now I'm going to go back to Maya Classic here. Now if we change…

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