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Maya 2018 Essential Training

Using Maya lights in Arnold

From the course: Maya 2018 Essential Training

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  • Course details

    Learn to create high-quality 3D models and animations in Maya 2018. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world, project-based workflow. The techniques you'll learn here translate equally well to film, motion graphics, game design, and animation.

    First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri show how to add movement and life to your work with Maya's animation tools.


    Skills covered in this course

    For each course you will get

    • Exercise files and quizzes
    • Certificate of completion from LinkedIn
    • Offline and audio-only options
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  • Welcome

    - [Voiceover] Now let's take a look at lighting in Arnold. And we're first going to look at standard Maya lights and how to use those as Arnold lights. Now, I have a simple scene here, and if we go to Lighting and do Use All Lights, you'll see that this light is casting on this scene. Now, I'm going to go ahead and go into Render Settings, and let's make sure that we're in the Arnold Renderer. I'm going to leave everything at the default. And then let's go into Arnold RenderView, and see what this creates. And as you can see, when we go into Run IPR, we get very little. All I'm getting is the glow of this stereo. And so this light is not bright enough, essentially. So I'm going to go ahead and select this light, and let's take a look at some of the attributes here. Now we have our standard Maya light attributes, and then if we scroll down, we also have Arnold attributes. So we're going to start with the basic Maya light attributes. Now, the reason this is not showing up is that by…

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