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Maya 2018 Essential Training

Using brush tools to sculpt meshes

From the course: Maya 2018 Essential Training

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  • Course details

    Learn to create high-quality 3D models and animations in Maya 2018. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world, project-based workflow. The techniques you'll learn here translate equally well to film, motion graphics, game design, and animation.

    First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri show how to add movement and life to your work with Maya's animation tools.

    Instructor

    Skills covered in this course

  • Welcome

    - [Instructor] One more way to reshape your model is to sculpt it. Now Maya has a very nice sculpting interface that allows you to interactively sculpt and shape your models. Now you can find this under the modeling shelf under mesh tools, and we see we have a whole bunch of sculpting tools. Now I'm going to go ahead and tear this off so we can see it. Now these are also duplicated on the shelf and we have a sculpting shelf here that gives you access to most of these tools as well. Now when you sculpt a mesh, it makes sense to have more detail in that mesh so that you can sculpt it smoothly. So here I have a head that has a fairly fine degree of detail. Now we have a number of tools here, we have sculpt, smooth, relax, and so on, so I'm just going to show you some of the basics of how this works so you can get the feel for it. Now the first one is the sculpt tool. If I select this you can see that I get this kind of brush interface. In fact it's the same brush interface we used with…

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