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Maya 2018 Essential Training

Use the NURBS curve tools

From the course: Maya 2018 Essential Training

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  • Course details

    Learn to create high-quality 3D models and animations in Maya 2018. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world, project-based workflow. The techniques you'll learn here translate equally well to film, motion graphics, game design, and animation.

    First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri show how to add movement and life to your work with Maya's animation tools.

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    • Exercise files and quizzes
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  • Welcome

    - Now as I've mentioned before, the other way to create NURB surfaces is to use curves. Now, before we start creating surfaces, we need to first learn how to create curves. So we can do this in a couple of ways. First, we have a couple of surves here on our shelf, but let's take a look at the Create Menu so we can get a little more specific. Now, in the Create Menu, we do ave two types of curves under the NURBs Primitives, and probably the most important one is the circle. So if I select circle, and left-click and drag, you can see I can create a circle. And if I right-click over this, you can go into Control Vertex Mode, and as you can see, we have all of our control vertices, or CVs, and we can select these CVs and move them and manipulate the shape and size of this curve. Go back into Object Mode, you can see that we've now reshaped this. Now if we want to get a little bit more specific, we can draw our curves from scratch. And we can do this by going into the Create Menu and going…

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