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Maya 2018 Essential Training

Use the Move tool

From the course: Maya 2018 Essential Training

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  • Course details

    Learn to create high-quality 3D models and animations in Maya 2018. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world, project-based workflow. The techniques you'll learn here translate equally well to film, motion graphics, game design, and animation.

    First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri show how to add movement and life to your work with Maya's animation tools.

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    For each course you will get

    • Exercise files and quizzes
    • Certificate of completion from LinkedIn
    • Offline and audio-only options
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  • Welcome

    - [Instructor] Now let's start manipulating objects. We're going to work with the Move Tool first. Now the Move Tool can be found here in the toolbox, but before we go any further, I want to explain some important hotkeys for Maya. Now these are in the top left-hand corner of the keyboard. They are Q, W, E, and R. Now when you press them, Q selects the Selection Tool, which we've seen before. W selects Move, E selects Rotate, and R selects Scale. So, if you learn to position your hand up on that top left corner of the keyboard you can do Q, W, E, and R very, very quickly, and it's a great way to work in Maya. It really allows you to move very quickly between Move, Rotate, Scale, and Select. Now, we're going to look at Move, so I'm going to hit W to go into the Move tool, and when we do we can select an object, just like we select using the Select tool. So I can just left-click on any object in the scene, and it will select. Now when we select an object, this little icon comes up, and…

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