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Maya 2018 Essential Training

Use the Light Editor

From the course: Maya 2018 Essential Training

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  • Course details

    Learn to create high-quality 3D models and animations in Maya 2018. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world, project-based workflow. The techniques you'll learn here translate equally well to film, motion graphics, game design, and animation.

    First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri show how to add movement and life to your work with Maya's animation tools.

    Instructor

    Skills covered in this course

  • Welcome

    - [Instructor] When you work with lights in Maya there are many times when you'll have a lot of lights in the scene and you'll need to manage them in one place. The best way to do that is to use what's called the Light Editor. Now, here I have a scene that has just a handful of lights in it, so you can see we have one, two, three lights. And if I want to I can look at that in the Outliner here. So we have a spotlight, directional light, and another spotlight. Now, I can manage these lights by just clicking on them in the Outliner, but the Light Editor is actually a better way to do this. So we can find this under Windows, Rendering Editors, Light Editor. It's also in the interface on the status line, so it's just a little icon that looks like a light. So when I open it up it brings up the Light Editor. And each light in the scene has a line. So, if I select spotlight1, that would be this light here. And I can change any of the attributes of that. I can change the intensity of the…

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