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Maya 2018 Essential Training

Use the Extrude tool

From the course: Maya 2018 Essential Training

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  • Course details

    Learn to create high-quality 3D models and animations in Maya 2018. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world, project-based workflow. The techniques you'll learn here translate equally well to film, motion graphics, game design, and animation.

    First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri show how to add movement and life to your work with Maya's animation tools.

    Instructor

    Skills covered in this course

  • Welcome

    - [Instructor] Another way to add detail to your polygonal models is to use extrude. Now extrude is typically used on faces, but it can also be used on edges and vertices. Let's take a look at how to extrude some faces and then we'll move on to edges and vertices. Now, here I have my model and as you can see I've added some extra detail here. Let's go ahead and turn off the reference layer, so we can see this a little bit better. Now, in this model, we want this arm to be a little bit higher. Now, we could certainly do that by moving vertices and inserting edge loop, but let's go ahead and use extrude to do that. We use extrude by selecting a component and then extruding it. I'm going to right click and this time we're going to go into face mode, so I'm going to go ahead and select or shift select all of these faces here, so basically everything along the top of the arm of that chair. Then under edit mesh, we have an extrude command. Now, the hotkey for that is Control E. When we do…

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