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Maya 2018 Essential Training

Use Render View

From the course: Maya 2018 Essential Training

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  • Course details

    Learn to create high-quality 3D models and animations in Maya 2018. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world, project-based workflow. The techniques you'll learn here translate equally well to film, motion graphics, game design, and animation.

    First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri show how to add movement and life to your work with Maya's animation tools.

    Instructor

    Skills covered in this course

  • Welcome

    - [Instructor] When we perform a render in Maya, oftentimes the result will come up in a window called Render View. Now, this is important for single frame rendering, as well as doing tests. So, we can get to Render View in a number of ways. We can go into Windows, Rendering Editors, Render View. There's also a button here called Open Render View and anytime you do a render current frame, it will open Render View as well. So, if I click this button here to render the current frame, it will do a render and open Render View. Now, I'm going to wait just a second for this to render and, when I do, I get this image in my Render View. Now, Render View has a number of menus along the top and they're also duplicated by these icons. So, let's go through some of the features. The first one is the ability to just render the current frame and that will basically just repeat what we did before. We can also render a region. So, if I wanted to, I could block out a region and just render that. So…

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