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Maya 2018 Essential Training

Use overrides in Render Setup

From the course: Maya 2018 Essential Training

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  • Course details

    Learn to create high-quality 3D models and animations in Maya 2018. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world, project-based workflow. The techniques you'll learn here translate equally well to film, motion graphics, game design, and animation.

    First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri show how to add movement and life to your work with Maya's animation tools.


    Skills covered in this course

    For each course you will get

    • Exercise files and quizzes
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  • Welcome

    - [Instructor] Maya's Render Setup will allow you to change just about any attribute in the scene on a layer by layer basis, and this is done using what are called Overrides. So let's use render layers to change the lighting in this scene. So, I have this scene here, I'm going to jump out to my 4-view, and let's go ahead and turn everything off so we can kind of see our rendered view, and I'm going to launch my Render Setup window. Now what I'm going to do is create a layer that has nighttime lighting for this scene, and so we'll be able to switch between day and night, just by switching layers. So the first thing I have to do is create a layer, and I'm going to give this layer a descriptive name. Let's just call this Night Lighting. In order for this to work, we do need to create a collection. So this Night Lighting layer is empty, so I'm going to right-click and let's Create a Collection. So the first Collection is just going to be for the objects in the scene. So I'm going to go…

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