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Maya 2018 Essential Training

Use objects as lights

From the course: Maya 2018 Essential Training

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  • Course details

    Learn to create high-quality 3D models and animations in Maya 2018. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world, project-based workflow. The techniques you'll learn here translate equally well to film, motion graphics, game design, and animation.

    First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri show how to add movement and life to your work with Maya's animation tools.

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    Skills covered in this course

    For each course you will get

    • Exercise files and quizzes
    • Certificate of completion from LinkedIn
    • Offline and audio-only options
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  • Welcome

    - [Instructor] Another great way interesting way to create lights in Arnold is to use an object as a light. This is a great way to create lights that have custom shapes or to do such effects as neon. Here I have a simple Taurus in my scene. Let's go ahead and turn that into a light. If we go into to our Arnold menu, under Lights, we have what's called Mesh Light. I do need to have the Mesh selected when I select this menu option. When I do it goes ahead and kind of makes the object disappear, so we don't see the actual geometry of the object anymore. If we go into the attribute editor, you'll see that things have changed quite a bit. Under the shake node, we have all of our light attributes. It doesn't show up as a official light in the scene. It's actually part of the geometry. We can change geometry into a light by going into that shape node. Let's take a look at how this is rendering. I'm going to position my camera here. Make sure I can see that light. Let's go into Arnold Render…

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