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Maya 2018 Essential Training

Use isoparms to refine NURBS surfaces

From the course: Maya 2018 Essential Training

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  • Course details

    Learn to create high-quality 3D models and animations in Maya 2018. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world, project-based workflow. The techniques you'll learn here translate equally well to film, motion graphics, game design, and animation.

    First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri show how to add movement and life to your work with Maya's animation tools.


    Skills covered in this course

  • Welcome

    - [Instructor] We've seen how to create NURBS surfaces, but let's go ahead and start refining our existing surfaces. We've already refined surfaces by reshaping them, by modifying our control vertices and so on, but let's go ahead and add some detail to an object, as well as take surfaces apart and put them back together. To do this, we need to understand a concept called an isoparm. Let me show you what an isoparm is. I'm going to go ahead and just create a simple NURBS sphere. And then I'm going to go ahead and turn off my grid, so we can see this a little bit better. An isoparm really is just one of these lines of detail around the object. In a polygonal object, you might refer to them as edge loops. We can also select isoparms as a component. If I right click above this, you can see we have Control Vertex, which we've used before, plus a whole bunch of other ones, but what we're looking for is isoparm. When I select isoparm, what happens is I can left click on this surface and…

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