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Maya 2018 Essential Training

Use Edge Flow to smooth geometry

From the course: Maya 2018 Essential Training

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  • Course details

    Learn to create high-quality 3D models and animations in Maya 2018. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world, project-based workflow. The techniques you'll learn here translate equally well to film, motion graphics, game design, and animation.

    First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri show how to add movement and life to your work with Maya's animation tools.


    Skills covered in this course

  • Welcome

    - [Instructor] When you start refining your model, there may be times when you'll need to insert or create an edge loop to match the curvature of the existing model. Now we have a tool that helps with that and it's called edge flow. Now here I have an arm, and we're use this as an example a little bit later. So I'm going to go ahead and hide that by hitting control H. Now let's go ahead and create a very simple object. So I'm going to go ahead and create a polygonal torus. Let's go ahead and drag this out. And then I'm going to go over into my attribute editor and let's go ahead and dial down our subdivisions axis to say 10. Now we want to get this kind of chunky. In fact, let's go ahead and bring it down to eight. So what edge flow does is it allows you to control how an edge blends in with its adjacent edges. So let's take a look at how this works. It's probably best just to show you. So I'm going to select this edge loop. So we'll go ahead and double-click on that, and then Edit…

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