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Maya 2018 Essential Training

Use bitmaps as texture

From the course: Maya 2018 Essential Training

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  • Course details

    Learn to create high-quality 3D models and animations in Maya 2018. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world, project-based workflow. The techniques you'll learn here translate equally well to film, motion graphics, game design, and animation.

    First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri show how to add movement and life to your work with Maya's animation tools.

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    Skills covered in this course

    For each course you will get

    • Exercise files and quizzes
    • Certificate of completion from LinkedIn
    • Offline and audio-only options
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  • Welcome

    - [Instructor] There are many times when you'll need to paint or create photographic textures for your objects, and in that case we'll want to use bitmaps. So let's take a look at how to apply bitmaps to textures. So I'm going to select this NURBS plane. Now the reason I'm using NURBS is because the mapping is already baked in and it makes it easy to apply materials and textures. Then I'm going to go ahead and create a material, so it doesn't really matter what type of material. I'm just going to use a Lambert which doesn't have any shininess to it. Then I'm going to go into my Attribute Editor and go down to my Color tab. So when I dial in my Color attribute you can see that it's affecting it, but I want to input a texture into this, and specifically a bitmap texture, so I'm going to click on this little checker here, and we're going to go into Create Render Node, and we're looking for File, so go ahead and left-click on File, and it should bring you into this node called file1. Now…

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