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Maya 2018 Essential Training

Understanding the Channel Box

From the course: Maya 2018 Essential Training

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  • Course details

    Learn to create high-quality 3D models and animations in Maya 2018. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world, project-based workflow. The techniques you'll learn here translate equally well to film, motion graphics, game design, and animation.

    First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri show how to add movement and life to your work with Maya's animation tools.

    Instructor

    Skills covered in this course

  • Welcome

    - [Male Voiceover] There will be many times when you'll need to move and position your objects very precisely. You may have to type in numbers to align them exactly the way that you want. Now we can do this in what's called the Channel Box. Now the Channel Box usually lives on the right side of your screen so here I have the Channel Box and usually you can access it by pressing this tab here and if it's not available you can also get to it by pressing this button here. The Channel Box is this interface up here. We also have the Layer Editor. Now we're going to focus just on the Channel Box. Now the Channel Box essentially just shows us where the object is at in space so if I select, say, this chair, you can see all sorts of information about it. So we have the name of the chair, we have it's position in x, y, and z as well as rotation and scale. We also have another variable here called Visibility which we could turn on or off. Now through the Channel Box, we can change all sorts of…

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