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Maya 2018 Essential Training

Understanding the animation interface

From the course: Maya 2018 Essential Training

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  • Course details

    Learn to create high-quality 3D models and animations in Maya 2018. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world, project-based workflow. The techniques you'll learn here translate equally well to film, motion graphics, game design, and animation.

    First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri show how to add movement and life to your work with Maya's animation tools.


    Skills covered in this course

  • Welcome

    - [Instructor] Now let's do some animation in Maya. We're going to start off by taking a look at the animation interface. The animation interface is centered around the timeline, which is typically at the bottom of the screen. We have this Time Slider here, and if we left click and drag, we can drag through our animation. If we want to, we can also play back that animation. We have all of our Playback controls here, on the bottom right. We can play forwards. We can play backwards. We can also step through one key at a time. If I select this object, you'll see that on the timeline, we have these little red ticks, and those represent keys. Those are places where we've animated the object. If we step through a key at a time, we can do that. We can also step through a frame at a time. We can also jump to the beginning or the end of the animation. The timeline itself is a little bit flexible, so we have along the bottom, what's called the Range Slider. If you notice, we have two sets of…

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