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Maya 2018 Essential Training

Set up reference

From the course: Maya 2018 Essential Training

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  • Course details

    Learn to create high-quality 3D models and animations in Maya 2018. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world, project-based workflow. The techniques you'll learn here translate equally well to film, motion graphics, game design, and animation.

    First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri show how to add movement and life to your work with Maya's animation tools.

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    Skills covered in this course

    For each course you will get

    • Exercise files and quizzes
    • Certificate of completion from LinkedIn
    • Offline and audio-only options
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  • Welcome

    - [Instructor] Let's dive a little bit deeper into polygonal modeling, but before we do that, I'm going to show you how to set up reference that you can model against so that way you can model things accurately. Now typically when we work with reference, we work with images, so in my source images folder, I have three pictures here. I've got chair front, side, and top, and those will be our reference. Now if we want to, we can also look at these through Maya's own viewer. So if we go into file, view image, we should be able to go over to the source images folder and find chair front, side, and top. So if I open up chair front, you'll see that, well, I have this image. And one of the nice things about this is that it actually gives you the dimensions of the file, so this is 803 by 803, which means it's a square image, and that'll be important when we create our geometry. So let's go ahead and do that. Now, for reference, I typically like to use what's called a NURBS surface. There's…

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