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Maya 2018 Essential Training

Select polygonal components

From the course: Maya 2018 Essential Training

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  • Course details

    Learn to create high-quality 3D models and animations in Maya 2018. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world, project-based workflow. The techniques you'll learn here translate equally well to film, motion graphics, game design, and animation.

    First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri show how to add movement and life to your work with Maya's animation tools.


    Skills covered in this course

    For each course you will get

    • Exercise files and quizzes
    • Certificate of completion from LinkedIn
    • Offline and audio-only options
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  • Welcome

    - [Narrator] When we model, we need to take our primitive objects and reshape them into the forms that we want. Now, typically, in Maya, we do this by manipulating what are called components. Now, there are three types of components in Maya. So, I'm going to go ahead and select this chair, and if I right-click above it, you'll see that we get this marking menu. And the important components that you want to look at are Vertex, Edge, and Face. So, let's take a look at those, one at a time. So, if I go into Vertex mode, you'll see that these are the points that define the object. And we can select these by just marquee selecting or individually selecting them. Now, if I right-click again and go into edge mode, you'll see that we get now the lines that are between the vertices, so this is an edge. If I right-click again, we get faces. Now, faces are actually the geometry defined by the edges, and so usually they are four-sided or three-sided shapes. They can be more, but typically most…

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