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Maya 2018 Essential Training

Render animation in Arnold

From the course: Maya 2018 Essential Training

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  • Course details

    Learn to create high-quality 3D models and animations in Maya 2018. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world, project-based workflow. The techniques you'll learn here translate equally well to film, motion graphics, game design, and animation.

    First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri show how to add movement and life to your work with Maya's animation tools.


    Skills covered in this course

    For each course you will get

    • Exercise files and quizzes
    • Certificate of completion from LinkedIn
    • Offline and audio-only options
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  • Welcome

    - [Instructor] Let's talk a little bit about how to render animation in Arnold. Now typically in Maya, when you want to do animation rendering, you would go right into your rendering menu set, and you would select Render, Batch Render. But if you have just basic Maya, and have not upgraded your Arnold license, that option will not be available to you. So in order to render animation in Maya using Arnold, you have to use render sequence. So let's go into Render, and let's take a look at Render Sequence. Now this is a little bit different than batch render in that you can't control the number of processors, and it is not a background process. But you can still select the camera that you want to render, and turn off things such as layers, and that sort of thing. Now before we render, I want to make sure that we have our render settings set up. So let's do a quick refresh of this. So in order to render animation, you need to make sure that you have the right frame, and animation…

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