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Maya 2018 Essential Training

Project curves on surfaces

From the course: Maya 2018 Essential Training

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  • Course details

    Learn to create high-quality 3D models and animations in Maya 2018. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world, project-based workflow. The techniques you'll learn here translate equally well to film, motion graphics, game design, and animation.

    First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri show how to add movement and life to your work with Maya's animation tools.

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    Skills covered in this course

    For each course you will get

    • Exercise files and quizzes
    • Certificate of completion from LinkedIn
    • Offline and audio-only options
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  • Welcome

    - [Instructor] Another way to put curves on a surface is to project them. Now, this allow you to take a very specific shaped curve and put it onto any NURBS surface. So, let's take a look at how to do this. So, I'm going to go ahead and take this particular object here, which is supposed to be a fireplace, and let's go ahead and start by projecting a simple curve onto this stovepipe. So, first thing I want to do is go into a side orthographic viewport. Now, when we project curves, we project along a viewport axis, so it often makes sense to go into an orthographic viewport. So, I'm going to go ahead and just create a simple circle. So, I'm going to go into NURBS Primitives, Circle, and create a circle that is within the bounds of that particular stovepipe. So, I want to make sure it's not too big or too small, so somewhere around there. And when we have it here, you can see that we've got it here. So, let's go ahead and project that. Now, how we project a curve on a surface is we…

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