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Maya 2018 Essential Training

Overview of Maya renderering

From the course: Maya 2018 Essential Training

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  • Course details

    Learn to create high-quality 3D models and animations in Maya 2018. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world, project-based workflow. The techniques you'll learn here translate equally well to film, motion graphics, game design, and animation.

    First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri show how to add movement and life to your work with Maya's animation tools.

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    Skills covered in this course

  • Welcome

    - [Narrator] Once we have our objects modeled, we need to add color and texture to them. We can do that by creating materials and shaders. Now before I get into materials and shaders, I do want to talk just a little bit about rendering. Now Maya has a number of renderers available to it. If we go into the Render Settings window here, or we can go into Windows, Rendering Editors, Render Settings, we'll see that we have a pull down here that says Render Using. Now, Maya has by default a number of renderers that are available. One is the Maya Software renderer which is just a nice basic renderer. We also have Maya Hardware and Vector. And then we also have the Arnold Renderer, which is a full feature photo realistic renderer, and that's probably the one that you will most want to use. Now if you have other renderers installed they may also show up on this menu. We're going to keep this at Maya software for now just to show you some of the basics. Now when we render, we have a common menu…

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