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Maya 2018 Essential Training

Modify keys in the Graph Editor

From the course: Maya 2018 Essential Training

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  • Course details

    Learn to create high-quality 3D models and animations in Maya 2018. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world, project-based workflow. The techniques you'll learn here translate equally well to film, motion graphics, game design, and animation.

    First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri show how to add movement and life to your work with Maya's animation tools.


    Skills covered in this course

    For each course you will get

    • Exercise files and quizzes
    • Certificate of completion from LinkedIn
    • Offline and audio-only options
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  • Welcome

    - If you need more precise control over animation, you can go to the Graph Editor, which will show you the animation curves of your objects. So let's take a look at the scene here. I have this rocket ship, and it's just animating left to right. We have a total of three sets of key frames. Now, we can go into the Graph Editor by going into Windows, Animation Editors, Graph Editor. Now what this does is it shows you all of the animation curves for that object. Now, if they're not showing up for you, go ahead and hit the letter 'F', which is the hotkey for 'frame all'. Now the Graph Editor allows you to view all of the animation curves for your object that's selected. So if I de-select it, those curves go away. If I select it, we can see those curves. And then we can step through and show one or more animation curves. So for example, I'm not scaling this, so all of these curves are flat. But things such as Translate do have animation curves. So let's take a look at one of these. I'm…

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