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Maya 2018 Essential Training

Mirror and merge components

From the course: Maya 2018 Essential Training

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  • Course details

    Learn to create high-quality 3D models and animations in Maya 2018. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world, project-based workflow. The techniques you'll learn here translate equally well to film, motion graphics, game design, and animation.

    First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri show how to add movement and life to your work with Maya's animation tools.


    Skills covered in this course

  • Welcome

    - [Instructor] Now when we model symmetrically we will have to create the symmetrical opposite of our model, such as this base and arm of the chair. And, I'll go ahead and merge those together. Now there are a number of tools that Maya has for mirroring objects, as well as tools for merging, and connecting objects together. So let's go ahead and take a look at the first one, which is just mirror. Now, I'm going to go ahead and select this object and go into Face Mode. And let's just select all of these faces. Now, when we want to make something symmetrical we don't want a row of faces down the middle. So I'm going to go ahead and just delete those. And then go back into Object Mode. And the command we're looking for is mirror. So I'm going to find that under mesh, and let's go ahead and just take a look at the options. Now with mirror we have a bunch of options here. One is whether or not we want to cut the geometry. And that means that if these overlap they will cut out these faces…

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