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Maya 2018 Essential Training

Manipulate pivots

From the course: Maya 2018 Essential Training

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  • Course details

    Learn to create high-quality 3D models and animations in Maya 2018. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world, project-based workflow. The techniques you'll learn here translate equally well to film, motion graphics, game design, and animation.

    First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri show how to add movement and life to your work with Maya's animation tools.

    Instructor

    Skills covered in this course

  • Welcome

    - [Instructor] When you rotate and scale objects in Maya, you rotate and scale them around the object's pivot point. Now that pivot point is determined by how the object is modeled, but you can also manipulate those as well. Now, we have this turntable here and so let's go ahead and select the platter of the turntable. Now when we do, go into move mode by hitting W, you'll see that the pivot for this platter is pretty much centered. So if I were to go into my rotate tool and rotate this around Y, the platter spins basically the way that we expect it to. Now, these nobs don't have their pivots in the right place, so I kind of move the pivots of these nobs, so if we select this object and go into move mode, you can see the pivot fairly clearly and you can see that it's actually off of the center of this nob, so if I were to say, rotate this, it rotates around that center, not the center of the object. Now we can fix this using a couple of different methods. For an object like this it's…

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