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Maya 2018 Essential Training

Image-based lighting and skydomes

From the course: Maya 2018 Essential Training

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  • Course details

    Learn to create high-quality 3D models and animations in Maya 2018. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world, project-based workflow. The techniques you'll learn here translate equally well to film, motion graphics, game design, and animation.

    First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri show how to add movement and life to your work with Maya's animation tools.


    Skills covered in this course

  • Welcome

    - [Instructor] There are many times when we'll want to have global or image-based lighting, and we can do that in Arnold using what's called a Skydome. Let's take a look at that. By default, we can go into Lights, Skydome Light, and that just brings in a dome. So if I hop out to a four-view, you can see that this basically creates a dome over the scene and if I select that dome, I can manipulate it. So if I want to, I could scale it, I can move it, I can do whatever I want. Now, the thing about this dome is that it emits light from its entire area so we're getting a global light from all around the scene. So if I were to go into Arnold and do an Arnold RenderView, and hit Run IPR, you'll see that I'm getting a very big wash of light. Now, we can certainly turn that down by keeping this selected and just turning down the intensity and as you can see, this is creating a very nice, global ambient light. Now, having a light that's a single color from all around, it can work in some…

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