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Maya 2018 Essential Training

Hide and show objects

From the course: Maya 2018 Essential Training

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  • Course details

    Learn to create high-quality 3D models and animations in Maya 2018. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world, project-based workflow. The techniques you'll learn here translate equally well to film, motion graphics, game design, and animation.

    First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri show how to add movement and life to your work with Maya's animation tools.


    Skills covered in this course

  • Welcome

    - [Instructor] When you work on a scene that has many objects, there are many times when you'll have to hide parts of the scene so that you can work on others. And for this, Maya has a feature called Hide and Show. We can find this under the Display menu. So we have two main menus here. We have a Hide menu, which allows us to hide certain types of objects as well as a Show menu. So let's take a look at how this works. I'm going to go ahead and just select the couch, and then under Display, we can do Hide. Now the hotkey for this is control H. It's a very important one to remember. So if we hide that selection, the couch goes away. Now if we want to show this, we can go into Show and there's an option here called Show Last Hidden, and that brings the couch back. Now when we hide things, they don't literally go away. They're just made invisible to the scene. So we could take a look at this a little bit more deeply in the Outliner. So let's take a look at the Outliner. I'm going to go…

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