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Maya 2018 Essential Training

Group objects

From the course: Maya 2018 Essential Training

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  • Course details

    Learn to create high-quality 3D models and animations in Maya 2018. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world, project-based workflow. The techniques you'll learn here translate equally well to film, motion graphics, game design, and animation.

    First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri show how to add movement and life to your work with Maya's animation tools.

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    • Exercise files and quizzes
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  • Welcome

    Another tool for creating hierarchies is called groups. Now groups allow you to create an arbitrary hierarchy that collects objects that maybe aren't so logically connected. Now in this scene, we have a couple of objects here that are fairly logical. If we take a look in the outliner. We have something like this stereo console here, and underneath that we have the receiver and the turntable. That's actually a pretty logical way of connecting things. So if you select the main console, we select everything that's inside of that console. But we have some other objects here that maybe aren't so logically connected such as this furniture here. In this particular instance, there's really no one object that we want to have as the main node, or the parent of everything else. So in this case, we can create what's called a group. If I shift+select the table and all of the chairs and the couch, I can go into edit group. Now the hotkey for this is ctrl+g. That's important to remember. Once we do…

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