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Maya 2018 Essential Training

Extract NURBS curves from surfaces

From the course: Maya 2018 Essential Training

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  • Course details

    Learn to create high-quality 3D models and animations in Maya 2018. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world, project-based workflow. The techniques you'll learn here translate equally well to film, motion graphics, game design, and animation.

    First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri show how to add movement and life to your work with Maya's animation tools.

    Instructor

    Skills covered in this course

  • Welcome

    - [Instructor] We've seen how to use curves to build NURBS surfaces, but we also can go the other way. We can take a NURBS surface, and use that to create curves. Now, these curves can be used as points to create other surfaces that attach NURBS surfaces together. So let's go ahead and take a look at how this works. Now it starts with an isoparm and this is just one other use of isoparms. So I'm going to select this object and right-click above it, and go into isoparm mode. And then I'm going to left-click at the end here, and drag this out. Now it doesn't really matter where this is. This is really just a demonstration. And so I have this isoparm, and if I want I can use this to create a curve. So if we go into Curves, you'll see that we have Duplicate Surface Curves. And when I do that, it creates a curve. Now this is a standard NURBS curve but this curve is also locked to the surface. Now I have history turned on, and because I have history turned on, this curve will follow along…

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