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Maya 2018 Essential Training

Differences between NURBS and polygons

From the course: Maya 2018 Essential Training

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  • Course details

    Learn to create high-quality 3D models and animations in Maya 2018. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world, project-based workflow. The techniques you'll learn here translate equally well to film, motion graphics, game design, and animation.

    First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri show how to add movement and life to your work with Maya's animation tools.

    Instructor

    Skills covered in this course

  • Welcome

    - [Instructor] Let's take a look at modeling in Maya. In Maya, there are two main methods for creating objects. NURBS modeling, and polygonal modeling. Now, we'll take a look at poylgonal modeling first. But before we do that, let's understand the basic differences between the two types of modeling. So, I have two objects here on the screen. I have a nurbs sphere and a polygonal sphere. Now, if we shift select, or marquee select both of these the first thing you'll notice is that the nurbs object has a lot less detail than the polygonal object. And that's because if we zoom in here we'll see that the nurbs object is comprised of curves rather than straight lines. So, the amount of detail you need to create the surface is a lot less. So, it's comprised of curved patches as well as curves. Now if we go over to the polygonal object you'll see that there's more detail. And between the detail, you'll see that we have straight lines called edges. Now, each little rectangle here is actually…

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