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Maya 2018 Essential Training

Create radial surfaces with Revolve

From the course: Maya 2018 Essential Training

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  • Course details

    Learn to create high-quality 3D models and animations in Maya 2018. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world, project-based workflow. The techniques you'll learn here translate equally well to film, motion graphics, game design, and animation.

    First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri show how to add movement and life to your work with Maya's animation tools.

    Instructor

    Skills covered in this course

  • Welcome

    - [Instructor] Now that we understand a little bit about how to create curves let's use those curves to create a nurbs surface. So, we'll start off with a simple surface called a revolve. And what this does is it takes a curve and revolves it around an axis to create a radial type of surface. So in order to do this, we do need a flat curve. So I'm going to start off in an orthographic viewport. So I'm going to hop out to a viewport here and let's go into a side viewport. And I'm also going to turn on snap and the reason I want to do that is because I want everything to be registered to zero so when we have the revolve everything lines up the way that we want. So I'm going to snap to grid here. And let's go ahead and do create curve tools CV curve tool. So, if I click at the origin you'll see that the first point snaps there. We can create a second point. And now we can start to create a shape. So let's create a simple bowl here. So I'm going to go ahead and just click my way around…

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