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Maya 2018 Essential Training

Create motion blur in Arnold

From the course: Maya 2018 Essential Training

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  • Course details

    Learn to create high-quality 3D models and animations in Maya 2018. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world, project-based workflow. The techniques you'll learn here translate equally well to film, motion graphics, game design, and animation.

    First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri show how to add movement and life to your work with Maya's animation tools.


    Skills covered in this course

  • Welcome

    - [Instructor] Now let's take a quick look at how to do motion blur in Arnold. Now motion blur is a great way to blur fast-moving objects to make them look more realistic. So we can get to motion blur in one of two places. So if I go into Select Camera from my Viewport, go into the Attribute Editor, I should be able to scroll down to my Arnold tab, and then at the very bottom here, we have Camera Motion Blur. Now I can turn it on or off here, but typically this is set to Use Global Settings. So let's go ahead and set that in the actual Render Settings window. So I'm going to go into Display Render Settings, and so that we can see the effect, I'm going to go ahead and do a quick Arnold Render View, and go Run IPR. So now here we have our scene. So if we turn on motion blur, we can immediately see an effect. Now there are a couple of options here. One is Deformation. So if the object is deforming, do you want to motion blur that deformation? And typically, the answer is yes, but if…

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