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Maya 2018 Essential Training

Create hierarchies

From the course: Maya 2018 Essential Training

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  • Course details

    Learn to create high-quality 3D models and animations in Maya 2018. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world, project-based workflow. The techniques you'll learn here translate equally well to film, motion graphics, game design, and animation.

    First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri show how to add movement and life to your work with Maya's animation tools.

    Instructor

    Skills covered in this course

  • Welcome

    - [Instructor] Let's go a little deeper into the Outliner, and learn how to create hierarchies. Now there are many times when you'll want to have objects connected to one another. You'll want to move an object, and have other objects move with it. And here we have a turntable. So if I wanted to move this turntable, the obvious thing to do, is select this base and move it. But, as you can see, we really don't have anything connected. So, if we go into Window, Outliner, and take a look at what we have. You'll see that we have what's called Flat Heirachy. So everything is basically on the same level. Now, if I want to actually move things, and have things connected to one another, I need to start building a hierarchy. So, I have this object here called Turntable_Bottom, and that's the wood base. I'd like that to be my main part of the hierarchy. So when I move this, I want everything to follow along. Now we can create hierarchies, by selecting objects, middle clicking and dragging them…

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