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Maya 2018 Essential Training

Create breakdown keys

From the course: Maya 2018 Essential Training

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  • Course details

    Learn to create high-quality 3D models and animations in Maya 2018. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world, project-based workflow. The techniques you'll learn here translate equally well to film, motion graphics, game design, and animation.

    First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri show how to add movement and life to your work with Maya's animation tools.


    Skills covered in this course

    For each course you will get

    • Exercise files and quizzes
    • Certificate of completion from LinkedIn
    • Offline and audio-only options
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  • Welcome

    - [Instructor] Another type of key that you can use in Maya, is called the break down key. Now this is different than other keys in that the breakdown key is aware of its environment. In other words, it looks at the other keys and when those keys are adjusted, the break down key adjusts automatically. So let's go ahead and show you a simple example. So I'm going to take this rocket, and let's just create a very simple animation. Now I select my move tool, move it back a little bit. And let's go to frame ten and set a key frame. Now I'm going to hit the hot key S. And then let's move forward to frame 30. Move this forward. And then set another key. So now I have a simple animation. So let's go ahead and do something in the middle of this. So I'm going to go right in the middle. Frame 20. I'm going to go ahead and move this up. And maybe rotate it just a little bit. Give it some animation. And now, instead of a set key, I'm going to go down a little bit and we're going to use what's…

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