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Maya 2018 Essential Training

Create animation cycles

From the course: Maya 2018 Essential Training

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  • Course details

    Learn to create high-quality 3D models and animations in Maya 2018. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world, project-based workflow. The techniques you'll learn here translate equally well to film, motion graphics, game design, and animation.

    First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri show how to add movement and life to your work with Maya's animation tools.

    Instructor

    Skills covered in this course

  • Welcome

    - [Instructor] Many times, we'll need to do repetitive animations, such as cycles. Maya has a number of tools to help you with that. Most of this happens in the Graph Editor, so let's go ahead and take a look at the scene that we have. I have a simple box, here. If I play this back, you'll see that it basically just jumps up and flips over. If you notice, we have a green side on the box and then when it flips over, the yellow side is up. Let's take a look at how to manipulate this. I'm going to go ahead and zoom out just a little bit so we can see this. Let's go in to Windows>Animation Editors>Graph Editor. This is where we will control things such as Cycles. Let's go ahead and select this. You'll see that we have a number of animation curves, here. You'll see that we have a key in the middle and then a key at the end. So, we have basically, a grand total of three keys here. Let's just take a look at one curve. I'm going to take a look at Translate in X. When we want to Cycle…

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