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Maya 2018 Essential Training

Create and apply maps

From the course: Maya 2018 Essential Training

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  • Course details

    Learn to create high-quality 3D models and animations in Maya 2018. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world, project-based workflow. The techniques you'll learn here translate equally well to film, motion graphics, game design, and animation.

    First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri show how to add movement and life to your work with Maya's animation tools.


    Skills covered in this course

  • Welcome

    - [Instructor] Now let's dive a little bit deeper and start to add textures into our materials. Now, I have a simple NURBS sphere here, and if I click on it and go into the Attribute Editor you'll see that I have just a lambert1 applied to it. So, let's go ahead and apply a different material. I'm just going to do this from my Rendering shelf, and I'm going to click on Blend Material. And when I do it gives me this blend material. Now, if I wanted to I could change the color of that material to whatever I wanted. I could effect transparency and so on. But, these are all just solid colors or single values. If I want to have a little bit more texture and variety to my surface, I'll have to start adding in textures. Now, we can do this by clicking on this little checkerboard to the right of the attribute. Now, all of the different types of materials in Maya should have these. So, if you're in Arnold or some other renderer, you'll have a very similar sort of look here. And so I'm going to…

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