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Maya 2018 Essential Training

Configuring viewports

From the course: Maya 2018 Essential Training

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  • Course details

    Learn to create high-quality 3D models and animations in Maya 2018. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world, project-based workflow. The techniques you'll learn here translate equally well to film, motion graphics, game design, and animation.

    First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri show how to add movement and life to your work with Maya's animation tools.


    Skills covered in this course

  • Welcome

    - [Instructor] When we navigate in Maya, we're navigating in what's called a view port and that's this big window here. Now view ports are really where most of the work happens in Mayas. Where we can see our 3D scene and manipulate it. Now view ports can be changed to your liking. So this view port here has a menu as well as a number of iconic buttons along the top. Now this happens for every single view port. If I press this four view button here, you'll see that every single view port has this menu. So, I'm going to go ahead back into my main view here by just selecting this button. And let's take a look at what some of these menus and buttons do. Probably the most important one is the shading menu. And this allows us to choose between wire frame. Smooth shaded. Flat shaded. As well as turn on or off texturing. Now the easier way to do this is to just use keyboard shortcuts. So, the number four, gives us wire frame. Five, gives us shaded. And six gives us shaded with textures. Now…

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