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Maya 2018 Essential Training

Boolean tools

From the course: Maya 2018 Essential Training

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  • Course details

    Learn to create high-quality 3D models and animations in Maya 2018. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world, project-based workflow. The techniques you'll learn here translate equally well to film, motion graphics, game design, and animation.

    First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri show how to add movement and life to your work with Maya's animation tools.

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    Skills covered in this course

    For each course you will get

    • Exercise files and quizzes
    • Certificate of completion from LinkedIn
    • Offline and audio-only options
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  • Welcome

    - [Instructor] Another way to combine objects is to use what are called Booleans. Now these allow you to add and subtract objects almost like cutting tools. So here I have a simple TV set and let's say we wanted to make some vents in the side of that TV. Well, I can draw some boxes here to create a cutting tool for the vents. So let's go ahead into say a side view here, and I'm going to draw a simple polygon cube, I'm going to make it kind of tall and skinny and then in the front view I'm going to go ahead and drag that out. So I've created this particular shape. Now the length of it doesn't really matter. We're really working on this profile here. Now I want this to actually cut a hole in the side of the TV set. So if I go into my side view, hit 4 to see my wireframe mode, we can actually adjust this just a little bit, so if I want to I can scale it down and move it wherever I want. And let's say we wanted to make a couple of different vents. So maybe I'm going to skinny this up a…

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