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Maya 2018 Essential Training

Batch render animation

From the course: Maya 2018 Essential Training

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  • Course details

    Learn to create high-quality 3D models and animations in Maya 2018. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world, project-based workflow. The techniques you'll learn here translate equally well to film, motion graphics, game design, and animation.

    First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri show how to add movement and life to your work with Maya's animation tools.

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    Skills covered in this course

    For each course you will get

    • Exercise files and quizzes
    • Certificate of completion from LinkedIn
    • Offline and audio-only options
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  • Welcome

    - [Instructor] Now let's look at how to render animation. Now, this will vary depending upon what type of render you have, but typically, you use what's called batch render. Now we can find this under the rendering menu, under render, batch render. Now we're going to get to this in just a bit, but when we batch render, we need to make sure our render settings are set up. So, we can go into render settings. Render using whatever renderer we want. Now, one thing that I will point out is that when you use the Arnold renderer, batch rendering will be turned off unless you have a full Arnold license. So there are other ways to render animation using Arnold, just not with batch rendering. I'm going to leave this on Maya software. And then the most important thing is these values here, file output. We can give this a scene name. I'm going to go ahead and call this say, test. And then let's just go ahead and render jpgs. And notice how this is all showing up here. This is giving us a sample…

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