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Maya 2018 Essential Training

Arnold Render View

From the course: Maya 2018 Essential Training

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  • Course details

    Learn to create high-quality 3D models and animations in Maya 2018. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world, project-based workflow. The techniques you'll learn here translate equally well to film, motion graphics, game design, and animation.

    First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri show how to add movement and life to your work with Maya's animation tools.

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    Skills covered in this course

    For each course you will get

    • Exercise files and quizzes
    • Certificate of completion from LinkedIn
    • Offline and audio-only options
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  • Welcome

    - [Instructor] When you render in Arnold, you'll probably be doing a lot of test renders, and so the easiest way to do that is to use Arnold's render view. Now, we can find this in the Arnold menu under Arnold render view. So, when I open this up, it brings up this render view window, and we can get things started by doing an IPR render. So, we go under render, and do run IPR. When we do, it will do a render of the scene. Now, this render can be saved out if we want to. We also can look at it in a number of different ways. One of the most important ones is the view menu. Now, this allows us to view individual channels, such as red, green, and blue, but it also allows us to turn on test resolution. So, right now it's at 100%, which means it's rendering the whole scene, but if we turn it down to 50%, watch what happens. It goes back and it does another IPR render, but it only renders half the pixels, which means that it will render a lot faster. Now, we can go even further down here, if…

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