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Maya 2018 Essential Training

Apply multiple materials to objects

From the course: Maya 2018 Essential Training

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  • Course details

    Learn to create high-quality 3D models and animations in Maya 2018. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world, project-based workflow. The techniques you'll learn here translate equally well to film, motion graphics, game design, and animation.

    First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri show how to add movement and life to your work with Maya's animation tools.


    Skills covered in this course

  • Welcome

    - [Instructor] Now let's take a look at how to apply materials and textures to objects in Maya. Now, we've seen a little bit about how to create materials as well as how to apply them. I want to talk a little bit about how to apply multiple materials to an object. So here I have a simple object, and it's just a little TV set. Now, if we wanted to, we could apply a material to it. We could just go into our rendering shelf and maybe select a Blinn material and apply it, and let's say we wanted to make this TV set blue. Or maybe a cyan color, something like that. Well, I can do that and apply that material, but if we notice, we've got a lot of things that really shouldn't be blue on this TV set. So we have the screen, we have the knobs, we have the back, and so on. So what we could do is we can actually apply materials on a face by face basis, so let's go ahead and do that. So, I'm going to right click over this and let's go into Face mode, and we're going to start, say, at the back of…

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