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Maya 2018 Essential Training

Animate objects along spline paths

From the course: Maya 2018 Essential Training

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  • Course details

    Learn to create high-quality 3D models and animations in Maya 2018. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world, project-based workflow. The techniques you'll learn here translate equally well to film, motion graphics, game design, and animation.

    First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri show how to add movement and life to your work with Maya's animation tools.


    Skills covered in this course

    For each course you will get

    • Exercise files and quizzes
    • Certificate of completion from LinkedIn
    • Offline and audio-only options
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  • Welcome

    - [Instructor] We can also animate objects by constraining them to a path and animating them along that path. So here I have a simple scene and I have a spline path and a rocket ship. Now we can create animation by constraining this object to the path. So I'm going to go ahead and select my rocket body and then shift select my path last and then under Constrain we should be able to find Motion Paths. And what we want here is Attach to Motion Path. Now I'm going to go ahead and look at the default values for this. So the first one is what's the time range. How long do you want this to be animating along the path? Well by default it's the time slider but we can also do a start and end so we can just type in the numbers. I'm going to leave it at time slider. Now the next value is parametric length and that adjusts the speed of the object depending upon how the curve is constructed. And then do we want this to actually follow the path? In other words, do we want it to point itself along…

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